Flecs
v3.2
A fast entity component system (ECS) for C & C++
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Documentation
Getting Started
FAQ
Quickstart
Flecs Script Tutorial
Designing with Flecs
Getting Started with Unreal Engine
Manuals
Manual
Query Manual
Systems Manual
Relationships Manual
JSON Format Manual
REST API Manual
API reference
C API
C++ API
Examples
C examples
C++ examples
Demos
Tower Defense (C++)
City (C)
Articles
Where are my entities and components
Archetypes and vectorization
Making the most of entity identifiers
Building games in ECS with entity relationships
Why storing state machines in ECS is a bad idea
Why vanilla ECS is not enough
ECS: From tool to paradigm