1#include <variables.h>
2#include <stdio.h>
3
4int main(int argc, char *argv[]) {
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32 .terms = {
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42 { .first.id = Eats, .second.name = "$food" },
43 { .first.id = Healthy, .src.name = "$food" }
44 }
45 });
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55 for (
int i = 0; i < it.
count; i ++) {
58 }
59 }
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69}
ecs_id_t ecs_entity_t
An entity identifier.
struct ecs_world_t ecs_world_t
A world is the container for all ECS data and supporting features.
#define ecs_add_pair(world, subject, first, second)
Add a pair to an entity.
#define ecs_add(world, entity, T)
Add a component to an entity.
#define ecs_entity(world,...)
Shorthand for creating an entity with ecs_entity_init().
#define ECS_TAG(world, id)
Declare and define a tag.
#define ecs_query(world,...)
Shorthand for creating a query with ecs_query_init().
ecs_entity_t ecs_iter_get_var(ecs_iter_t *it, int32_t var_id)
Get the value of an iterator variable as an entity.
const char * ecs_get_name(const ecs_world_t *world, ecs_entity_t entity)
Get the name of an entity.
bool ecs_query_next(ecs_iter_t *it)
Progress a query iterator.
int32_t ecs_query_find_var(const ecs_query_t *query, const char *name)
Find a variable index.
void ecs_query_fini(ecs_query_t *query)
Delete a query.
ecs_iter_t ecs_query_iter(const ecs_world_t *world, const ecs_query_t *query)
Create a query iterator.
int ecs_fini(ecs_world_t *world)
Delete a world.
ecs_world_t * ecs_init_w_args(int argc, char *argv[])
Create a new world with arguments.
int32_t count
Number of entities to iterate.
const ecs_entity_t * entities
Entity identifiers.
Queries are lists of constraints (terms) that match entities.