1#include <yield_existing.h>
2#include <stdio.h>
3
4
5
6
7
8typedef struct {
9 double x, y;
10} Position;
11
14
18
19 for (
int i = 0; i < it->
count; i ++) {
21 printf(" - %s: %s: %s: {%f, %f}\n",
25 p[i].x, p[i].y);
26 }
27}
28
29int main(int argc, char *argv[]) {
31
33
34
36 ecs_set(ecs, e1, Position, {10, 20});
38 ecs_set(ecs, e2, Position, {20, 30});
39
41 .query.terms = {{ .id =
ecs_id(Position) }},
43 .callback = Observer,
44 .yield_existing = true
45 });
46
48
49
50
51
52}
FLECS_API const ecs_entity_t ecs_id(EcsDocDescription)
Component ID for EcsDocDescription.
ecs_id_t ecs_entity_t
An entity identifier.
struct ecs_world_t ecs_world_t
A world is the container for all ECS data and supporting features.
#define ecs_entity(world,...)
Shorthand for creating an entity with ecs_entity_init().
#define ecs_observer(world,...)
Shorthand for creating an observer with ecs_observer_init().
#define ECS_COMPONENT(world, id)
Declare and define a component.
#define ecs_set(world, entity, component,...)
Set a component value.
#define ecs_field(it, T, index)
Get field data for a component.
const char * ecs_get_name(const ecs_world_t *world, ecs_entity_t entity)
Get the name of an entity.
int ecs_fini(ecs_world_t *world)
Delete a world.
ecs_world_t * ecs_init_w_args(int argc, char *argv[])
Create a new world with arguments.
ecs_entity_t event
The event (if applicable).
ecs_id_t event_id
The (component) ID for the event.
int32_t count
Number of entities to iterate.
const ecs_entity_t * entities
Entity identifiers.