1#include <two_components.h>
2#include <stdio.h>
3
4
5
6
7
8typedef struct {
9 double x, y;
10} Position, Velocity;
11
14
17
20
21 for (
int i = 0; i < it->
count; i ++) {
23 printf("%s: %s: %s: p: {%f, %f} v: {%f, %f}\n",
27 p[i].x, p[i].y,
28 v[i].x, v[i].y);
29 }
30}
31
32int main(int argc, char *argv[]) {
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37
39
40
42
43
44 ecs_set(ecs, e, Position, {10, 20});
45
46
47 ecs_set(ecs, e, Velocity, {1, 2});
48
50
51
52
53}
ecs_id_t ecs_entity_t
An entity identifier.
struct ecs_world_t ecs_world_t
A world is the container for all ECS data and supporting features.
#define ecs_entity(world,...)
Shorthand for creating an entity with ecs_entity_init().
#define ECS_OBSERVER(world, id, kind,...)
Declare and define an observer.
#define ECS_COMPONENT(world, id)
Declare and define a component.
#define ecs_set(world, entity, component,...)
Set a component value.
#define ecs_field(it, T, index)
Get field data for a component.
const char * ecs_get_name(const ecs_world_t *world, ecs_entity_t entity)
Get the name of an entity.
int ecs_fini(ecs_world_t *world)
Delete a world.
ecs_world_t * ecs_init_w_args(int argc, char *argv[])
Create a new world with arguments.
ecs_entity_t event
The event (if applicable).
ecs_id_t event_id
The (component) ID for the event.
int32_t count
Number of entities to iterate.
const ecs_entity_t * entities
Entity identifiers.