1#include <monitor.h>
2#include <stdio.h>
3
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11
12
13typedef struct {
14 double x, y;
15} Position, Velocity;
16
19
22
23 for (
int i = 0; i < it->
count; i ++) {
25
27 printf(" - Enter: %s: %s\n",
31 printf(" - Leave: %s: %s\n",
34 }
35 }
36}
37
38int main(int argc, char *argv[]) {
40
43
45 .query = { .terms = {{ .id =
ecs_id(Position) }, { .id =
ecs_id(Velocity) }}},
47 .callback = Observer,
48 });
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50
52
53
54 ecs_set(ecs, e, Position, {10, 20});
55
56
57 ecs_set(ecs, e, Velocity, {1, 2});
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59
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65
66
67}
FLECS_API const ecs_entity_t ecs_id(EcsDocDescription)
Component ID for EcsDocDescription.
ecs_id_t ecs_entity_t
An entity identifier.
struct ecs_world_t ecs_world_t
A world is the container for all ECS data and supporting features.
#define ecs_remove(world, entity, T)
Remove a component from an entity.
#define ecs_entity(world,...)
Shorthand for creating an entity with ecs_entity_init().
#define ecs_observer(world,...)
Shorthand for creating an observer with ecs_observer_init().
#define ECS_COMPONENT(world, id)
Declare and define a component.
#define ecs_set(world, entity, component,...)
Set a component value.
const char * ecs_get_name(const ecs_world_t *world, ecs_entity_t entity)
Get the name of an entity.
int ecs_fini(ecs_world_t *world)
Delete a world.
ecs_world_t * ecs_init_w_args(int argc, char *argv[])
Create a new world with arguments.
ecs_entity_t event
The event (if applicable).
ecs_id_t event_id
The (component) ID for the event.
int32_t count
Number of entities to iterate.
const ecs_entity_t * entities
Entity identifiers.