1#include <custom_event.h>
2#include <stdio.h>
3
4
5
6
7
8
9
10
11
12
13typedef struct {
14 double x, y;
15} Position;
16
19
20
22
23
25
26 for (
int i = 0; i < it->
count; i ++) {
28
29 printf(" - %s: %s: %s\n",
33 }
34}
35
36int main(int argc, char *argv[]) {
38
40
41
43
44
46
47
49
50
51
52
53 ecs_set(ecs, e, Position, {10, 20});
54
55
57 .event = MyEvent,
59 .entity = e
60 });
61
63
64
65
66}
FLECS_API const ecs_entity_t ecs_id(EcsDocDescription)
Component ID for EcsDocDescription.
ecs_id_t ecs_entity_t
An entity identifier.
struct ecs_world_t ecs_world_t
A world is the container for all ECS data and supporting features.
uint64_t ecs_id_t
IDs are the things that can be added to an entity.
#define ecs_entity(world,...)
Shorthand for creating an entity with ecs_entity_init().
#define ECS_OBSERVER(world, id, kind,...)
Declare and define an observer.
#define ECS_COMPONENT(world, id)
Declare and define a component.
#define ecs_set(world, entity, component,...)
Set a component value.
void ecs_emit(ecs_world_t *world, ecs_event_desc_t *desc)
Send an event.
const char * ecs_get_name(const ecs_world_t *world, ecs_entity_t entity)
Get the name of an entity.
int ecs_fini(ecs_world_t *world)
Delete a world.
ecs_world_t * ecs_init_w_args(int argc, char *argv[])
Create a new world with arguments.
ecs_entity_t event
The event (if applicable).
ecs_id_t event_id
The (component) ID for the event.
int32_t count
Number of entities to iterate.
const ecs_entity_t * entities
Entity identifiers.
A type is a list of (component) IDs.