Flecs v3.2
A fast entity component system (ECS) for C & C++
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decl.hpp
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1
6#pragma once
7
8namespace flecs {
9
18using TickSource = EcsTickSource;
19
20struct system;
21
22template<typename ... Components>
23struct system_builder;
24
25namespace _ {
26
27void system_init(flecs::world& world);
28
31} // namespace _
32} // namespace flecs
Component used to provide a tick source to systems.
Definition: system.h:32
The world.
Definition: world.hpp:132
flecs::system_builder< Components... > system(Args &&... args) const
Create a new system.