Flecs v4.1
A fast entity component system (ECS) for C & C++
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builder.hpp
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1
6#pragma once
7
10#include "builder_i.hpp"
11
12namespace flecs {
13namespace _ {
14 template <typename ... Components>
15 using system_builder_base = node_builder<
16 system, ecs_system_desc_t, system_builder<Components...>,
17 system_builder_i, Components ...>;
18}
19
24template <typename ... Components>
25struct system_builder final : _::system_builder_base<Components...> {
26 system_builder(flecs::world_t* world, const char *name = nullptr)
27 : _::system_builder_base<Components...>(world, name)
28 {
29 _::sig<Components...>(world).populate(this);
30
31#ifdef FLECS_PIPELINE
32 this->desc_.phase = flecs::OnUpdate;
33#endif
34 }
35
36 template <typename Func>
37 system each(Func&& func);
38
39private:
40 template <typename ... CallbackComponents, typename Func>
41 system each_callback(_::arg_list<CallbackComponents...>, Func&& func);
42
43 template <typename ... CallbackComponents>
44 void prepend_each_callback_signature();
45};
46
47}
Compile-time utilities to inspect properties of functions.
struct ecs_system_desc_t ecs_system_desc_t
Use with ecs_system_init() and ecs_system_update().
ecs_world_t world_t
World type.
Definition c_types.hpp:18
Base builder class for node objects, like systems and observers.
System builder.
Definition builder.hpp:25
System.
Definition impl.hpp:78
The world.
Definition world.hpp:244
System builder interface.