8#include "../../utils/node_builder.hpp"
13 template <
typename ... Components>
14 using system_builder_base = node_builder<
16 system_builder_i, Components ...>;
23template <
typename ... Components>
void ecs_add_id(ecs_world_t *world, ecs_entity_t entity, ecs_id_t id)
Add a (component) id to an entity.
Use with ecs_system_init.
flecs::system_builder< Components... > system(Args &&... args) const
Create a new system.