Used with ecs_entity_init.
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#include <flecs.h>
Used with ecs_entity_init.
Definition at line 755 of file flecs.h.
◆ _canary
int32_t ecs_entity_desc_t::_canary |
◆ add
Array of ids to add to the new or existing entity.
Definition at line 786 of file flecs.h.
◆ add_expr
const char* ecs_entity_desc_t::add_expr |
String expression with components to add.
Definition at line 789 of file flecs.h.
◆ id
Set to modify existing entity (optional)
Definition at line 758 of file flecs.h.
◆ name
const char* ecs_entity_desc_t::name |
Name of the entity.
If no entity is provided, an entity with this name will be looked up first. When an entity is provided, the name will be verified with the existing entity.
Definition at line 760 of file flecs.h.
◆ root_sep
const char* ecs_entity_desc_t::root_sep |
Optional, used for identifiers relative to root.
Definition at line 769 of file flecs.h.
◆ sep
const char* ecs_entity_desc_t::sep |
Optional custom separator for hierarchical names.
Leave to NULL for default ('.') separator. Set to an empty string to prevent tokenization of name.
Definition at line 765 of file flecs.h.
◆ symbol
const char* ecs_entity_desc_t::symbol |
Optional entity symbol.
A symbol is an unscoped identifier that can be used to lookup an entity. The primary use case for this is to associate the entity with a language identifier, such as a type or function name, where these identifiers differ from the name they are registered with in flecs. For example, C type "EcsPosition" might be registered as "flecs.components.transform.Position", with the symbol set to "EcsPosition".
Definition at line 771 of file flecs.h.
◆ use_low_id
bool ecs_entity_desc_t::use_low_id |
When set to true, a low id (typically reserved for components) will be used to create the entity, if no id is specified.
Definition at line 781 of file flecs.h.
The documentation for this struct was generated from the following file: