Flecs v3.1
A fast entity component system (ECS) for C & C++
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Entities

Functions for working with ecs_entity_t. More...

Modules

 Creating & Deleting
 Functions for creating and deleting entities.
 
 Adding & Removing
 Functions for adding and removing components.
 
 Enabling & Disabling
 Functions for enabling/disabling entities and components.
 
 Getting & Setting
 Functions for getting/setting components.
 
 Entity Liveliness
 Functions for testing and modifying entity liveliness.
 
 Entity Information.
 Get information from entity.
 
 Entity Names
 Functions for working with entity names and paths.
 

Classes

struct  ecs_entity_desc_t
 Used with ecs_entity_init. More...
 
struct  ecs_bulk_desc_t
 Used with ecs_bulk_init. More...
 

Typedefs

typedef struct ecs_entity_desc_t ecs_entity_desc_t
 Used with ecs_entity_init. More...
 
typedef struct ecs_bulk_desc_t ecs_bulk_desc_t
 Used with ecs_bulk_init. More...
 

Detailed Description

Functions for working with ecs_entity_t.

Typedef Documentation

◆ ecs_bulk_desc_t

Used with ecs_bulk_init.

◆ ecs_entity_desc_t

Used with ecs_entity_init.