Flecs v3.2
A fast entity component system (ECS) for C & C++
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Pipelines

Pipelines order and schedule systems for execution. More...

Collaboration diagram for Pipelines:

Classes

struct  flecs::pipeline_builder< Components >
 Pipeline builder. More...
 
struct  flecs::pipeline_builder_i< Base >
 Pipeline builder interface. More...
 
struct  flecs::pipeline< Components >
 
flecs::pipeline_builder flecs::world::pipeline () const
 Create a new pipeline.
 
template<typename Pipeline , if_not_t< is_enum< Pipeline >::value > = 0>
flecs::pipeline_builder pipeline () const
 Create a new pipeline.
 
void set_pipeline (const flecs::entity pip) const
 Set pipeline.
 
template<typename Pipeline >
void set_pipeline () const
 Set pipeline.
 
flecs::entity get_pipeline () const
 Get pipeline.
 
bool progress (ecs_ftime_t delta_time=0.0) const
 Progress world one tick.
 
void run_pipeline (const flecs::entity_t pip, ecs_ftime_t delta_time=0.0) const
 Run pipeline.
 
template<typename Pipeline , if_not_t< is_enum< Pipeline >::value > = 0>
void run_pipeline (ecs_ftime_t delta_time=0.0) const
 Run pipeline.
 
void set_time_scale (ecs_ftime_t mul) const
 Set timescale.
 
void set_target_fps (ecs_ftime_t target_fps) const
 Set target FPS.
 
void reset_clock () const
 Reset simulation clock.
 
void set_threads (int32_t threads) const
 Set number of threads.
 
int32_t get_threads () const
 Set number of threads.
 
void set_task_threads (int32_t task_threads) const
 Set number of task threads.
 
bool using_task_threads () const
 Returns true if task thread use has been requested.
 

Detailed Description

Pipelines order and schedule systems for execution.

Function Documentation

◆ get_pipeline()

flecs::entity get_pipeline ( ) const
related

Get pipeline.

See also
ecs_get_pipeline

◆ get_threads()

int32_t get_threads ( ) const
related

Set number of threads.

See also
ecs_get_stage_count

◆ pipeline() [1/2]

Create a new pipeline.

Returns
A pipeline builder.

◆ pipeline() [2/2]

template<typename Pipeline , if_not_t< is_enum< Pipeline >::value > = 0>
flecs::pipeline_builder pipeline ( ) const
related

Create a new pipeline.

Template Parameters
PipelineType associated with pipeline.
Returns
A pipeline builder.

◆ progress()

bool progress ( ecs_ftime_t delta_time = 0.0) const
related

Progress world one tick.

See also
ecs_progress

◆ reset_clock()

void reset_clock ( ) const
related

Reset simulation clock.

See also
ecs_reset_clock

◆ run_pipeline() [1/2]

void run_pipeline ( const flecs::entity_t pip,
ecs_ftime_t delta_time = 0.0 ) const
related

Run pipeline.

See also
ecs_run_pipeline

◆ run_pipeline() [2/2]

template<typename Pipeline , if_not_t< is_enum< Pipeline >::value > = 0>
void run_pipeline ( ecs_ftime_t delta_time = 0.0) const
related

Run pipeline.

Template Parameters
PipelineType associated with pipeline.
See also
ecs_run_pipeline

◆ set_pipeline() [1/2]

template<typename Pipeline >
void set_pipeline ( ) const
related

Set pipeline.

See also
ecs_set_pipeline

◆ set_pipeline() [2/2]

void set_pipeline ( const flecs::entity pip) const
related

Set pipeline.

See also
ecs_set_pipeline

◆ set_target_fps()

void set_target_fps ( ecs_ftime_t target_fps) const
related

Set target FPS.

See also
ecs_set_target_fps

◆ set_task_threads()

void set_task_threads ( int32_t task_threads) const
related

Set number of task threads.

See also
ecs_set_task_threads

◆ set_threads()

void set_threads ( int32_t threads) const
related

Set number of threads.

See also
ecs_set_threads

◆ set_time_scale()

void set_time_scale ( ecs_ftime_t mul) const
related

Set timescale.

See also
ecs_set_time_scale

◆ using_task_threads()

bool using_task_threads ( ) const
related

Returns true if task thread use has been requested.

See also
ecs_using_task_threads