Flecs v4.1
A fast entity component system (ECS) for C & C++
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ecs_tree_spawner_child_t Struct Reference

Component with data to instantiate a non-fragmenting tree. More...

#include <flecs.h>

Public Attributes

const char * child_name
 Name of the prefab child.
 
ecs_table_ttable
 Table in which the child will be stored.
 
uint32_t child
 Prefab child entity (without generation).
 
int32_t parent_index
 Index into the children vector.
 

Detailed Description

Component with data to instantiate a non-fragmenting tree.

Definition at line 1591 of file flecs.h.

Member Data Documentation

◆ child

uint32_t ecs_tree_spawner_child_t::child

Prefab child entity (without generation).

Definition at line 1594 of file flecs.h.

◆ child_name

const char* ecs_tree_spawner_child_t::child_name

Name of the prefab child.

Definition at line 1592 of file flecs.h.

◆ parent_index

int32_t ecs_tree_spawner_child_t::parent_index

Index into the children vector.

Definition at line 1595 of file flecs.h.

◆ table

ecs_table_t* ecs_tree_spawner_child_t::table

Table in which the child will be stored.

Definition at line 1593 of file flecs.h.


The documentation for this struct was generated from the following file: