Component with data to instantiate a non-fragmenting tree.
More...
#include <flecs.h>
|
| const char * | child_name |
| | Name of the prefab child.
|
| |
| ecs_table_t * | table |
| | Table in which the child will be stored.
|
| |
| uint32_t | child |
| | Prefab child entity (without generation).
|
| |
| int32_t | parent_index |
| | Index into the children vector.
|
| |
Component with data to instantiate a non-fragmenting tree.
Definition at line 1591 of file flecs.h.
◆ child
| uint32_t ecs_tree_spawner_child_t::child |
Prefab child entity (without generation).
Definition at line 1594 of file flecs.h.
◆ child_name
| const char* ecs_tree_spawner_child_t::child_name |
Name of the prefab child.
Definition at line 1592 of file flecs.h.
◆ parent_index
| int32_t ecs_tree_spawner_child_t::parent_index |
Index into the children vector.
Definition at line 1595 of file flecs.h.
◆ table
Table in which the child will be stored.
Definition at line 1593 of file flecs.h.
The documentation for this struct was generated from the following file: