|  | Flecs v4.1
    A fast entity component system (ECS) for C & C++ | 
Component used for one shot/interval timer functionality. More...
#include <timer.h>
| Public Attributes | |
| ecs_ftime_t | timeout | 
| Timer timeout period. | |
| ecs_ftime_t | time | 
| Incrementing time value. | |
| ecs_ftime_t | overshoot | 
| Used to correct returned interval time. | |
| int32_t | fired_count | 
| Number of times ticked. | |
| bool | active | 
| Is the timer active or not. | |
| bool | single_shot | 
| Is this a single shot timer. | |
| ecs_ftime_t EcsTimer::overshoot | 
| ecs_ftime_t EcsTimer::time | 
| ecs_ftime_t EcsTimer::timeout |