Flecs v3.2
A fast entity component system (ECS) for C & C++
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decl.hpp
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1
6#pragma once
7
8namespace flecs {
9
18using snapshot_t = ecs_snapshot_t;
19
20struct snapshot;
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24}
struct ecs_snapshot_t ecs_snapshot_t
A snapshot stores the state of a world in a particular point in time.
Definition snapshot.h:31