Flecs v3.2
A fast entity component system (ECS) for C & C++
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decl.hpp
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1
6#pragma once
7
8namespace flecs {
9
18template <typename ... Components>
19struct pipeline;
20
21template <typename ... Components>
22struct pipeline_builder;
23
24/* Builtin pipeline tags */
25static const flecs::entity_t OnStart = EcsOnStart;
26static const flecs::entity_t PreFrame = EcsPreFrame;
27static const flecs::entity_t OnLoad = EcsOnLoad;
28static const flecs::entity_t PostLoad = EcsPostLoad;
29static const flecs::entity_t PreUpdate = EcsPreUpdate;
30static const flecs::entity_t OnUpdate = EcsOnUpdate;
31static const flecs::entity_t OnValidate = EcsOnValidate;
32static const flecs::entity_t PostUpdate = EcsPostUpdate;
33static const flecs::entity_t PreStore = EcsPreStore;
34static const flecs::entity_t OnStore = EcsOnStore;
35static const flecs::entity_t PostFrame = EcsPostFrame;
36
39}