Flecs
v3.2
A fast entity component system (ECS) for C & C++
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decl.hpp
Go to the documentation of this file.
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#pragma once
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namespace
flecs {
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using
WorldStats
=
EcsWorldStats
;
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using
PipelineStats
=
EcsPipelineStats
;
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using
WorldSummary
=
EcsWorldSummary
;
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struct
monitor
{
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monitor
(
flecs::world
&
world
);
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};
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}
EcsPipelineStats
Definition
monitor.h:55
EcsWorldStats
Definition
monitor.h:50
EcsWorldSummary
Definition
monitor.h:60
flecs::monitor
Definition
decl.hpp:27
flecs::world
The world.
Definition
world.hpp:132