Flecs v3.2
A fast entity component system (ECS) for C & C++
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builder.hpp
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1
6#pragma once
7
9#include "builder_i.hpp"
10
11namespace flecs {
12namespace _ {
13 template <typename ... Components>
14 using pipeline_builder_base = builder<
15 pipeline, ecs_pipeline_desc_t, pipeline_builder<Components...>,
16 pipeline_builder_i, Components ...>;
17}
18
23template <typename ... Components>
24struct pipeline_builder final : _::pipeline_builder_base<Components...> {
25 pipeline_builder(flecs::world_t* world, flecs::entity_t id = 0)
26 : _::pipeline_builder_base<Components...>(world)
27 {
28 _::sig<Components...>(world).populate(this);
29 this->m_desc.entity = id;
30 }
31};
32
33}
Pipeline builder interface.
Class that wraps around a flecs::id_t.
Definition decl.hpp:27
Pipeline builder.
Definition builder.hpp:24
The world.
Definition world.hpp:132
Builder base class.