Flecs v3.2
A fast entity component system (ECS) for C & C++
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builder.hpp
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1
6#pragma once
7
8#include "../../utils/node_builder.hpp"
9#include "builder_i.hpp"
10
11namespace flecs {
12namespace _ {
13 template <typename ... Components>
14 using observer_builder_base = node_builder<
15 observer, ecs_observer_desc_t, observer_builder<Components...>,
16 observer_builder_i, Components ...>;
17}
18
23template <typename ... Components>
24struct observer_builder final : _::observer_builder_base<Components...> {
25 observer_builder(flecs::world_t* world, const char *name = nullptr)
26 : _::observer_builder_base<Components...>(world, name)
27 {
28 _::sig<Components...>(world).populate(this);
29 }
30};
31
32}
flecs::observer_builder< Components... > observer(Args &&... args) const
Create a new observer.
Used with ecs_observer_init.
Definition: flecs.h:1067
Observer builder.
Definition: builder.hpp:24
The world.
Definition: world.hpp:132
Term builder interface.